Various
methods of rangefinding
Rangefinding in HFT is a huge
subject, probably the most talked about is bracketting,
on a standard Nockover target (the most common target
used in HFT and FT) the distance from the top of the
hinge plate to the centre of the killzone is 110mm (except
a 15mm Squirrel target which is about 112mm). You can
also take measurements of each different target type
and produce a range card from that.
But.... this isn't a particularly
reliable method for lots of reasons - firstly, taking
precise measurements in mildots isn't easy. It's extremely
easy to make a mistake on your reading which will put
you miles off on distance. Secondly, this is a well
known method by course designers who will deliberately
throw in a curve ball target to really mess with your
head.
It can be a useful method if
used as a last resort, but shouldn't be used as a primary
method of range finding.
There are a number of methods
however... including the good ole Mk1 eyeball (which
also shouldn't be totally relied on either because course
setters will also place targets to fool those that range
by eye).
I'll briefly list some of the
various methods...
1. Learn the rules of course
setting - if you see a 25mm killzone, knowing the rules
will tell you that it cannot be any further than 35
yards for example. Similarly 15mm kills will be between
13yards and 25 yards.
2. Learn from previous targets
- once you've shot a target and seen where your pellet
landed, that should give you a very good clue as to
the exact distance to that target. You can then use
that target as a reference for other targets on the
course. If a target was 40 yards on a large tree for
example and the next lane has a target that's a bit
further than the tree then you'll know it's over 40
yards etc.
3. Look for reference points
on the course - such as targets placed on or near fencing
with equally spaced posts (as most are). You can't pace
the distance to a target but you can pace the distance
between two fence posts behind the firing line and then
multiply that by the number of posts between the line
and the target - there are other examples of this which
I won't go into, but you get the idea - keep your brain
engaged and look for clues and reference points.
4. Bracketting - you can bracket
killzones, hinge to centre of kill, full faceplates,
partial faceplates etc etc.. this can be a handy method
as a last resort or to double check the range, but use
it sparingly and don't trust it if a more reliable method
is available.
5. Ranging by eye (be aware that
targets in a tunnel of trees will look further away,
targets where there's dead ground between the target
and the line will also look further away).. There are
lots of ways that rangefinding by eye can be fooled,
experience will help you to learn when this is likely
to happen.
You can practice this method
while walking down the street etc.. try to judge the
distance to a lamp post for example and then pace it
out to see if you were right or wrong etc.. try not
to do this in a crowded area though or you'll get some
strange looks
6. Rangefinding by parallax -
as you mentioned, you will notice that at certain ranges
the image of the target and the crosshairs will both
be in very sharp focus. The MTC viper has quite a poor
depth of field so although you say it's "pretty"
clear between 8 and 45 yards, with practice you'll learn
the difference between pretty clear and crystal clear
and be able to use that to help with rangefinding. You
can practice this by first concentrating on the traget
then on the crosshairs.. if you notice that your eyes
have to re-focus when switching between the target and
crosshairs then you'll learn how to tell the difference
between sharp focus and blurred focus. It does take
practice, but this is the most reliable method of rangefinding
in HFT (and it's the method used to rangefind in FT
as well).
Another way you can use this
method is - suppose your scope is in sharp focus at
23 yards and you are able to get that distance about
right within a couple of yards.. you can then use that
focus range to look around for things on the course
such as trees etc that are at exactly 23 yards - this
will give you a good reference point that can then be
used to judge the distance to the target.
Something else for you to consider...
You don't have to hit the target in the centre of the
killzone for it to go down, so if you're wrong by a
few yards it doesn't matter.. instead of trying to come
up with a single distance for a target try to come up
with a range of ranges so to speak... for example you
might think that a target is between 30 and 37 yards...
have a look at your aimpoint for 30 and your aimpoint
for 37... can you get both aimpoints inside the kill?
- if so hedge your bets and shoot the target for 33.5
yards. |